Source Game(s)?: Edited. Sources are from King of Fighters' 95, Art of Fighting 3 and Asura Buster.
Creation Year: 2015
Animated?: No
Super Jump?: No
Music: None
Status: Finished.
Notes: The music I was going to put in was State of Mind's Barricade, but I decided against it at the last minute.
Source Game(s)?: Sengoku 3/Edited. Water graphics are from Denjin Makai. Water glow graphics are from Streets of Rage Remake.
Creation Year: 2015
Animated?: Kinda
Super Jump?: No. Stage doesn't even shift upwards at all!
Music: Blue Heaven from King of Fighters: Maximum Impact Regulation A.
Status: Finished.
Notes: Blue Heaven is a high-quality version of the Italy theme from Sengoku 3.
Source Game(s)?: Sengoku 3/Edited. Water graphics are from Denjin Makai. Water glow graphics are from Streets of Rage Remake. Sky graphics are from RYO2005.
Creation Year: 2015
Animated?: Kinda
Super Jump?: No. Stage doesn't even shift upwards at all!
Music: Blue Heaven from King of Fighters: Maximum Impact Regulation A.
Status: Finished.
Notes: Blue Heaven is a high-quality version of the Italy theme from Sengoku 3.
This stage possibly would have not been made had O Ilusionista put the proper download link to his version of the stage. I finally found his version a year after, where it was nestled inside his stage pack. You probably might want his if you want the camera to move up a lil' everytime a character jumps, tho.
Source Game(s)?: World Heroes Perfect.
Creation Year: 2015
Animated?: Yes
Super Jump?: No
Status: Finished.
Music: Big City from World Heroes Perfect (Neo Geo CD port).
Notes: My first truly animated stage.
Source Game(s)?: The King of Fighters 2002/Edited. Edited graphics from varohades. Graphics from CIRIO. Sky graphic from Caithness and Sutherland. Graffiti graphic made by me. 'Torch holder' graphic (you'll get it when you see it) from Art of Fighting 3.
Creation Year: 2015
Animated?: Yes
Status: Finished.
Super Jump?: No
Music: Denganamangana from King of Fighters: Maximum Impact Regulation A. Composed by Toshikazu Tanaka.
Notes: Contains both 'regular' and 'zoom-compatible' variations. Originally contained a Pistolero remix before I changed the theme.
Source Game(s)?: Asura Blade/Edited. Graphics from SophieX. (The following aren't shown in the screenshot:) Flare graphics from Real Bout Fatal Fury Special. Sun glare from ???
Creation Year: 2017
Animated?: Yes
Super Jump?: No
Music: Floating Castle ~ Below (Lightning's Theme) from Asura Blade. Composed by Akihiro Nishida.
Status: Finished.
Notes: Contains two versions, a 'normal/source' version, and an 'Additional FX' version. Very easy stage to make, it terms of creating the original version. Was tricky coding the sun's rays, though.
Source Game(s)?: Gundam Battle Assault/Edited. (The following aren't shown in the screenshot:) Edited graphics by me. Distant crowd graphic from RYO2005. Other distant crowd graphics from World Heroes Perfect.
Creation Year: 2017
Animated?: No
Super Jump?: Yes
Music: Cursed City from Golden Axe 3 and Jewel of Light/Couple from Fatal Fury 3 and King of Fighters '97, respectively.
Status: Finished.
Notes: Contains four versions, a 'normal/source' version, and three other 'Additional FX' variations (with an Akira reference somewhere...). A fifth versions exists, which contains parallax coding. Didn't like how it turned out, may fix it in the future. If anybody wants it, contact me through my email address. By the way two of the crowds are scaled-down, re-paletted versions of the crowds seen in my World Heroes Perfect stage You read through all of that, didn't you?
This stage possibly would have not been made had I known that Cenobite53 already did a conversion of this stage. Good thing I didn't know that 'til I was well into developing my version!
Source Game(s)?: Asura Blade. Graphics from Cenobite53. Sky graphics from Street Fighter Alpha 3. Edited graphics from me.
Creation Year: 2017
Links: Not-chet!
Animated?: Yes
Super Jump?: Yes
Music: Chinese Screen from Asura Blade. Composed by Akihiro Nishida.
Notes: Not finished yet. May retouch some things up a bit. Stay tuned!
Source Game(s)?: A buttload of games.
Creation Year: 2017
Links: Not-chet!
Animated?: Yes
Super Jump?: Yes
Music: Undecided!
Notes: Nearly finished. First stage I've made that contains BGCtrl coding. Stay tuned!
Source Game(s)?: Asura Blade.
Creation Year: 2017
Links: Not-chet!
Animated?: Kinda
Super Jump?: No
Music: Tower Screen 2 (Taros) from Asura Blade. Composed by Akihiro Nishida.
Notes: FAR from finished. May contain 'Additional FX' variation. Stay tuned!
Pulseman font sprites courtesy of Pulseman.co.uk/Game Freak. Edited by me.
Website's been here circa 2017.
Best viewed on a screen with 16:9 resolution.
Build 1: May 11th, 2017.